Getting started
For server owners
- Add the bot with Add to Discord. It needs Manage Channels and Manage Roles, and its role must be above clan roles.
- Open Settings on this site, log in with Discord and pick your server.
- Choose a Panel channel: the bot posts the public panel there and never writes anything else in it. Or type
/clanpanelin any channel. - Optionally choose a News channel: only war results and season results go there.
For players
Press ๐ First steps on the panel. It walks you through every mechanic in 9 short steps with a reward for each. Your first 8 games and 3 expeditions have no cooldowns.
Clans and the council
Anyone can join a clan from the panel; who can found one is set in Settings. A new clan gets its own category: a panel channel (buttons only), a chat, a voice channel and a read-only logs channel.
Starter pack: resources for the first buildings and 10 militia. Welcome gift: the first time someone joins a clan on the server, they and the clan get a bonus.
Ranks
| Rank | Can do |
|---|---|
| ๐ Leader | everything, appoints officers and the council, hands over leadership, disbands |
| โญ Officer | invites and kicks members, builds, trains, forges, wars, raids, alliances |
| Member | plays, donates, joins battles, completes quests |
The council
The leader puts members on council seats (Members โ Council). A seat gives its holder powers and the whole clan a bonus while itโs filled.
| Seat | Powers | Bonus for the clan |
|---|---|---|
| โ Marshal | declares wars, raids camps, trains troops | +5% strength in wars and raids |
| ๐ Quartermaster | builds, upgrades and forges | buildings cost 5% less |
| ๐ Envoy | makes and breaks alliances | allies send 35% instead of 25% |
| ๐พ Steward | no extra powers | +10% gathering rewards for every member |
| ๐ Sage | no extra powers | +10% hero XP for every member |
Resources
| Resource | Where it comes from |
|---|---|
| ๐ฐ Gold | Market (building), market game, chests, raids, wars |
| ๐ Food | Farm, fishing, hunting |
| ๐ฒ Wood | Lumber Camp, forest game |
| ๐ชจ Stone | Quarry, mine game |
| ๐ฉ Iron | Iron Mine, mine game, Goblin Caves |
| ๐ Leather | Hunting Lodge, hunting, Wolf Forest |
| ๐ Gems | mine game, expeditions, chests |
| ๐ฎ Mana | Mage Tower, ritual game, expeditions |
What you gather is yours. Donate it to the clan treasury so officers can build and train. Buildings that produce resources fill the treasury every hour, up to the Warehouse limit (1500 per resource, +2000 per Warehouse level).
Buildings
Buildings are grouped in sections. First you build one, then upgrade it (max level 10, never above the Town Hall). Costs grow ร1.6 per level.
๐ฐ Core
| Building | Needs | What it does | Opens |
|---|---|---|---|
| ๐ฐ Town Hall | โ | The heart of the clan. Every level raises the member limit and unlocks new buildings. | lvl 2: Quarry, Market, Walls, Tavern, Hero Hall lvl 3: Iron Mine, Hunting Lodge, Archery Range, Forge, Watchtower lvl 4: Stables, Vault, Embassy lvl 5: Siege Workshop, Mage Tower, Infirmary |
| ๐ฆ Warehouse | ๐ฐ Town Hall 1 | Storage limit for every resource in the treasury. | โ |
๐พ Economy
| Building | Needs | What it does | Opens |
|---|---|---|---|
| ๐พ Farm | ๐ฐ Town Hall 1 | Produces food every hour. (๐ 25/h per level) | โ |
| ๐ช Lumber Camp | ๐ฐ Town Hall 1 | Produces wood every hour. (๐ฒ 22/h per level) | โ |
| ๐ป Quarry | ๐ฐ Town Hall 2 | Produces stone every hour. (๐งฑ 18/h per level) | โ |
| ๐ช Market | ๐ฐ Town Hall 2 | Produces gold every hour and boosts the market game. (๐ฐ 18/h per level) | โ |
| ๐ญ Iron Mine | ๐ฐ Town Hall 3, ๐ป Quarry 1 | Produces iron every hour. (๐ฉ 12/h per level) | โ |
| ๐ฆ Hunting Lodge | ๐ฐ Town Hall 3, ๐พ Farm 2 | Produces leather every hour and boosts hunting. (๐ 9/h per level) | โ |
โบ Military
| Building | Needs | What it does | Opens |
|---|---|---|---|
| โบ Barracks | ๐ฐ Town Hall 1 | Trains infantry and adds army capacity. | lvl 1: Militia lvl 3: Spearmen lvl 5: Swordsmen |
| ๐น Archery Range | ๐ฐ Town Hall 3, โบ Barracks 2 | Trains ranged units. | lvl 1: Archers lvl 4: Crossbowmen |
| ๐ฅ Forge | ๐ฐ Town Hall 3, โบ Barracks 1 | Upgrades unit tiers and hero gear. | lvl 1: Unit tier 1 lvl 3: Unit tier 2 lvl 5: Unit tier 3 lvl 7: Unit tier 4 lvl 9: Unit tier 5 |
| ๐ Stables | ๐ฐ Town Hall 4, โบ Barracks 3 | Trains mounted units. | lvl 1: Cavalry lvl 5: Knights |
| ๐งฐ Siege Workshop | ๐ฐ Town Hall 5, ๐ฅ Forge 2 | Builds siege engines that break walls. | lvl 1: Catapults |
| ๐ง Mage Tower | ๐ฐ Town Hall 5, ๐ฅ Forge 1 | Produces mana and trains spellcasters. (๐ฎ 6/h per level) | lvl 2: Mages lvl 4: Priests |
๐ฏ Defense
| Building | Needs | What it does | Opens |
|---|---|---|---|
| ๐ฏ Walls | ๐ฐ Town Hall 2 | +8% defense in wars per level. | โ |
| ๐ผ Watchtower | ๐ฐ Town Hall 3, ๐ฏ Walls 1 | Scouts enemies before a war. | lvl 1: Enemy walls lvl 3: Enemy troop types lvl 5: How many enemies signed up |
| ๐ Vault | ๐ฐ Town Hall 4, ๐ฆ Warehouse 2 | Protects 6% of the treasury per level from looting. | โ |
| ๐ฅ Infirmary | ๐ฐ Town Hall 5, ๐ฏ Walls 2 | Saves 5% of fallen units per level after every war. | โ |
๐บ Society
| Building | Needs | What it does | Opens |
|---|---|---|---|
| ๐บ Tavern | ๐ฐ Town Hall 2 | Daily quests for members give +15% rewards per level. | โ |
| ๐ Hero Hall | ๐ฐ Town Hall 2 | Raises the hero level cap (+5 per level) and gear cap. | โ |
| ๐ค Embassy | ๐ฐ Town Hall 4 | Alliances: 1 ally at level 1, 2 at level 3, 3 at level 5. From level 2 allies send help in defense. | lvl 1: 1 alliance slot lvl 2: Allies reinforce your defense lvl 3: 2 alliance slots lvl 5: 3 alliance slots |
๐ฐ Raising the Town Hall
To raise the Town Hall to a level, these buildings must be built first:
| Town Hall level | Needs |
|---|---|
| โ 2 | ๐พ Farm 1, ๐ช Lumber Camp 1 |
| โ 3 | โบ Barracks 2, ๐ฆ Warehouse 1, ๐ป Quarry 1 |
| โ 4 | ๐น Archery Range 1, ๐ฅ Forge 1, ๐ฏ Walls 2 |
| โ 5 | ๐ Stables 1, ๐ช Market 2, ๐บ Tavern 1 |
| โ 6 | ๐ง Mage Tower 1, ๐ฅ Infirmary 1, ๐ฆ Warehouse 4 |
| โ 7 | ๐ Hero Hall 3, ๐ค Embassy 1, ๐ Vault 2 |
| โ 8 | โบ Barracks 6, ๐ฏ Walls 5, ๐ญ Iron Mine 4 |
| โ 9 | ๐ฅ Forge 6, ๐ง Mage Tower 4, ๐ผ Watchtower 3 |
| โ 10 | ๐ฆ Warehouse 8, ๐ช Market 6, ๐งฐ Siege Workshop 3 |
Army and the forge
Military buildings open new unit types and add +10 army capacity per level (base 20). The Forge upgrades a unit type: each tier gives that type +12% attack and defense, up to tier 5 (Forge level รท 2).
| Unit | Attack | Defense | Strong against | Needs | Cost each |
|---|---|---|---|---|---|
| ๐ Militia | 2 | 2 | โ | โบ Barracks 1 | ๐ฐ 10 ๐ 10 |
| ๐ฑ Spearmen | 3 | 5 | ๐ Cavalry | โบ Barracks 3 | ๐ฒ 12 ๐ฉ 4 ๐ 10 |
| ๐คบ Swordsmen | 7 | 6 | ๐ฑ Spearmen | โบ Barracks 5 | ๐ฉ 14 ๐ฐ 12 ๐ 14 |
| ๐น Archers | 5 | 2 | ๐ Militia | ๐น Archery Range 1 | ๐ฒ 18 ๐ 10 |
| ๐ฏ Crossbowmen | 8 | 3 | ๐ Knights | ๐น Archery Range 4 | ๐ฒ 20 ๐ฉ 10 ๐ 12 |
| ๐ Cavalry | 9 | 4 | ๐น Archers | ๐ Stables 1 | ๐ฐ 25 ๐ฉ 10 ๐ 20 ๐ 6 |
| ๐ Knights | 14 | 10 | ๐คบ Swordsmen | ๐ Stables 5 | ๐ฐ 40 ๐ฉ 25 ๐ 25 ๐ 12 |
| ๐ฅ Catapults | 12 | 2 | walls | ๐งฐ Siege Workshop 1 | ๐ฒ 40 ๐งฑ 30 ๐ฉ 10 |
| ๐ง Mages | 16 | 4 | ๐ Knights | ๐ง Mage Tower 2 | ๐ฎ 20 ๐ฐ 30 ๐ 1 |
| โจ Priests | 1 | 6 | saves troops | ๐ง Mage Tower 4 | ๐ฎ 15 ๐ฐ 20 ๐ 10 |
Wars
- An officer, the leader or the Marshal declares war from the War tab (the clan needs an army and the Town Hall level from Settings).
- Preparation (default 12h): members press Join the battle. Every fighter adds +3% strength (up to +30%) and fights as a champion with their hero.
- When preparation ends the battle happens automatically (or anyone at war presses Start the battle).
What decides the battle
- Army attack and defense with tiers and counters
- Heroes of everyone who joined (their power counts four times)
- Fighters: +3% each
- Walls: +8% defense per level, catapults break them
- Allies with an Embassy 2+: they send 25% of their defense (35% with an Envoy)
- Marshal on the council: +5%; war items of fighters: up to +25%
- A bit of luck: ยฑ15%
After the battle
The winner takes part of the loserโs treasury (default 20%, minus 6% per Vault level). Both lose troops (the loser far more); the Infirmary and Priests save part of them. The loser gets a shield (default 24h): nobody can attack it. Each side gets its own report; the server news gets a neutral one.
Scouting
The Watchtower shows the enemyโs walls (lvl 1), troop types (lvl 3) and how many signed up (lvl 5). Enemy strength is never shown.
Bandit camps
Computer enemies your clan can raid at any time from the War tab: no preparation, and losing never costs treasury, only troops. The raiderโs hero fights too. Winners may find an item.
| Camp | Needs | Loot | Comes back after |
|---|---|---|---|
| ๐ด Bandit Camp | Town Hall 1 | ๐ฐ 250 ๐ฒ 200 ๐ 200 ๐งฑ 150 | 6h |
| ๐บ Goblin Fortress | Town Hall 2 | ๐ฐ 450 ๐งฑ 350 ๐ฉ 140 | 8h |
| ๐ช Orc Warband | Town Hall 3 | ๐ฐ 900 ๐ 220 ๐ฉ 220 ๐งฑ 280 | 10h |
| ๐น Troll Den | Town Hall 4 | ๐ฐ 1300 ๐ฎ 110 ๐ 5 ๐งฑ 450 | 12h |
| ๐ Dragon Lair | Town Hall 6 | ๐ฐ 3200 ๐ฎ 320 ๐ 15 ๐งฑ 850 | 24h |
| ๐ง Frost Giantsโ Hold | Town Hall 7 | ๐ฐ 3800 ๐งฑ 1600 ๐ฉ 900 ๐ 12 | 24h |
| ๐ Demon Citadel | Town Hall 8 | ๐ฐ 5000 ๐ฎ 700 ๐ 28 ๐งฑ 1200 | 30h |
| ๐ Void Bastion | Town Hall 10 | ๐ฐ 8000 ๐ฎ 1200 ๐ 45 ๐งฑ 2000 | 48h |
Alliances
Build an Embassy: 1 ally at level 1, 2 at level 3, 3 at level 5. Proposals arrive in the other clanโs logs with Accept/Decline buttons. Allies canโt attack each other; from Embassy 2 they help in defense. Breaking an alliance and attacking within 24h is marked as a betrayal.
Heroes
Every player has one hero. Pick a class once; the hero levels up from games, expeditions, quests and chests, and fights in wars. Max level: 10 without a clan, +5 per Hero Hall level (up to 60).
| Class | Health | Attack | Defense | Per level | Skill |
|---|---|---|---|---|---|
| ๐บ Warrior | 120 | 12 | 8 | +14 / +3 / +2 | Cleave: Hits for 2ร damage. |
| ๐ฆ Ranger | 90 | 16 | 5 | +10 / +4 / +1 | Volley: Three arrows, 0.8ร damage each. |
| ๐ฅ Mage | 80 | 18 | 4 | +9 / +5 / +1 | Fireball: 2.6ร damage that ignores armor. |
| ๐ข Guardian | 150 | 9 | 12 | +18 / +2 / +3 | Bulwark: Blocks the next hit and heals 20%. |
| ๐ฆ Rogue | 95 | 14 | 6 | +11 / +4 / +1 | Backstab: 2.6ร damage, 20% crit on normal attacks. |
What levels open
| Level | Opens |
|---|---|
| 2 | Gear upgrades |
| 3 | Goblin Caves |
| 4 | A second potion in every fight |
| 5 | Stronger skill (+25% damage) |
| 8 | Rotting Swamp |
| 10 | Skill every 2 turns and a third potion |
| 14 | Cursed Ruins |
| 20 | Dragon Peak |
| 30 | Frozen Citadel |
| 40 | Abyssal Rift |
| 50 | Throne of the Void |
XP to the next level: 1โ2: 30 ยท 2โ3: 50 ยท 3โ4: 80 ยท 4โ5: 120 ยท 5โ6: 192 ยท 10โ11: 912 ยท 20โ21: 4152 ยท 40โ41: 17832
Gear
| Slot | Gives per level |
|---|---|
| ๐ช Weapon | +3 ATK |
| ๐ฅ Armor | +2 DEF |
| ๐ฟ Amulet | +15 HP |
Gear is paid from your own resources. Max level: Hero Hall level + half the Forge level (2 without a clan).
Expeditions
Every hero has 3 expedition charges; each one comes back after the serverโs expedition time, so you can go several times in a row. Take your hero to fight a monster. Every turn the monster announces its next move: read it and answer. Just pressing Attack loses against anything your level.
| Place | Level | Monster | Loot | XP |
|---|---|---|---|---|
| ๐ฒ Wolf Forest | 1 | ๐บ Alpha Wolf | ๐ 10โ20 ๐ 20โ40 | 30 |
| ๐ฆ Goblin Caves | 3 | ๐บ Goblin Chief | ๐ฉ 20โ40 ๐ 1โ2 | 70 |
| ๐ธ Rotting Swamp | 8 | ๐น Swamp Troll | ๐ 30โ60 ๐ฎ 10โ25 | 140 |
| ๐ป Cursed Ruins | 14 | ๐ Lich | ๐ฎ 30โ60 ๐ 2โ4 | 230 |
| ๐ Dragon Peak | 20 | ๐ Ancient Dragon | ๐ฐ 400โ700 ๐ 5โ8 | 420 |
| ๐ Frozen Citadel | 30 | ๐ง Frost Giant | ๐ฐ 800โ1200 ๐ฉ 150โ250 ๐ 8โ12 | 800 |
| ๐ณ Abyssal Rift | 40 | ๐ Demon Lord | ๐ฐ 1200โ1800 ๐ฎ 150โ250 ๐ 12โ18 | 1400 |
| ๐ Throne of the Void | 50 | ๐ Void Titan | ๐ฐ 2000โ3000 ๐ฎ 250โ400 ๐ 18โ26 | 2200 |
Monster moves and how to answer
| Move | What happens |
|---|---|
| ๐ก Quick strike | A normal hit. |
| ๐ข Heavy blow | Double damage. Defend! |
| โก Gathering power | Next turn a crushing attack. Interrupt it with your skill or defend next turn. |
| ๐ Licking its wounds | It will heal itself. Hit it hard now. |
| ๐ก Getting angry | It grows stronger for the rest of the fight. |
| ๐ฉธ Life drain | Hits and heals itself by the damage. |
| ๐ Curse | Weakens your attack for 2 turns. |
| โ CRUSHING ATTACK | Triple damage! Defend or it hurts. |
Your actions
| Action | Effect |
|---|---|
| Attack | a normal hit |
| Skill | your class skill; breaks a monster that is gathering power; recharges in 3 turns (2 from level 10) |
| Defend | take 60% less damage this turn (70% against a crushing attack), heal a little |
| Potion | heal 40%; 1 potion, 2 from level 4, 3 from level 10 |
| Item | use something from your bag, it takes your turn |
Workshop and Codex
Open Hero โ Workshop. Throw up to 5 items from your bag into the cauldron and, if you like, one resource as a catalyst. Every item carries essences (fire, frost, poison, holy, shadow, nature, steel, arcane, blood, luck, war, earth); the mix decides which artifact comes out, with a bit of luck.
Rarity: the result is usually as rare as your best ingredient, sometimes one step lower, and with a small chance one step higher (more ingredients of that rarity raise the chance, up to 25%). A legendary artifact needs at least one epic ingredient: many weak items never make a strong one.
Every new artifact is written into your Codex. Before brewing, the cauldron hints at what the mix smells like; undiscovered artifacts stay a mystery.
Tower of Trials
An endless tower: every floor is harder than the last, every 10th floor has a guardian. You get 3 keys a day; a key is used when you enter, not per floor. After each win you choose: climb on with the health, potions and effects you have left, or leave with your loot. Every 4th floor has a high chance to drop an artifact (better rarity the higher you climb). Every 5th floor is a checkpoint (you start from there next time) and drops gems, with a fair chance of an item. Other floors rarely drop items.
Items
Items drop from expeditions (better places, better items), chests (from day 3; the Royal chest always has one), bandit raids and sometimes games. Every new hero gets one item for free. Open your bag with /bag.
โ For expedition fights
| Item | Rarity | Effect |
|---|---|---|
| ๐งช Healing Draught | Common | Heals 30% of your health. |
| ๐ท Elixir of Vigor | Rare | Heals 60% of your health. |
| ๐ฃ Firebomb | Common | Deals 2ร attack damage that ignores armor. |
| ๐ช Throwing Knives | Common | Three throws, 0.7ร attack each. |
| โ Frost Vial | Rare | Freezes the monster: it loses its next move. |
| ๐จ Smoke Bomb | Common | You dodge the next attack completely. |
| ๐ช Whetstone | Common | +30% attack for 3 turns. |
| ๐ก Ironskin Tonic | Rare | Take 50% less damage for 3 turns. |
| ๐ค Berserker Draught | Epic | Double attack for 3 turns, but take 30% more damage. |
| ๐ง Holy Water | Rare | 3ร damage against the undead, 1.5ร against others. |
| ๐ฒ Dragonbane Oil | Epic | 4ร damage against dragons, 1.5ร against others. |
| ๐ฅ Phoenix Feather | Legendary | Passive: if you would fall, you rise with 50% health. Used up. |
| ๐ฅ Ember Shard | Common | Deals 1.4ร attack damage that ignores armor. |
| ๐ข Fire Oil | Common | +20% attack for 3 turns. Burns: 2% of the monsterโs health every turn for 3 turns. |
| ๐ชถ Phoenix Ash | Rare | Heals 25% of your health. Heals 5% every turn for 3 turns. |
| โ Inferno Flask | Rare | Deals 2.5ร attack damage that ignores armor. Burns: 3% of the monsterโs health every turn for 3 turns. |
| ๐งฅ Flame Cloak | Rare | Reflect 40% of the damage you take for 4 turns. |
| ๐ฒ Dragon Scale | Rare | A shield that absorbs 30% of your health in damage. |
| โ Sun Core | Epic | Deals 4ร attack damage that ignores armor. |
| โคโ๐ฅ Molten Heart | Epic | Attack ร1.8 for 4 turns, but you take 30% more damage. Heals 4% every turn for 4 turns. |
| ๐ช Ifritโs Lamp | Legendary | A companion strikes for 0.8ร your attack every turn for 6 turns. Burns: 3% of the monsterโs health every turn for 4 turns. |
| ๐ข Blazing Wrath | Legendary | +100% attack for 3 turns. Burns: 4% of the monsterโs health every turn for 3 turns. |
| ๐ง Frost Shard | Common | The monster loses its next move. |
| ๐ฅถ Chill Draught | Common | The monster hits 25% weaker for 3 turns. |
| ๐จ Permafrost Salt | Common | The monster canโt heal for 5 turns. Take 20% less damage for 3 turns. |
| ๐ก Glacier Shield | Rare | A shield that absorbs 40% of your health in damage. |
| ๐ง Frozen Tear | Rare | The monster loses its next move. The monster hits 30% weaker for 3 turns. |
| ๐ฌ Cold Snap | Rare | The monster takes +30% damage for 3 turns. |
| ๐ Blizzard Orb | Epic | 5 hits of 0.5ร attack. The monster hits 30% weaker for 3 turns. |
| ๐ช Ice Mirror | Epic | Reflect 70% of the damage you take for 3 turns. |
| ๐ Winter Crown | Legendary | The monster loses its next 2 moves. A shield that absorbs 50% of your health in damage. |
| ๐ Avalanche Stone | Legendary | Deals 5ร attack damage that ignores armor. The monster loses its next move. |
| ๐ Viper Venom | Common | Poisons: 2% of the monsterโs health every turn for 6 turns. |
| ๐คข Rot Bomb | Common | Poisons: 3% of the monsterโs health every turn for 4 turns. The monster hits 10% weaker for 4 turns. |
| ๐ฆท Serpent Fang | Common | Deals 1ร attack damage. Bleeding: 0.5ร attack every turn for 3 turns. |
| ๐ฟ Nightshade | Rare | Poisons: 4% of the monsterโs health every turn for 6 turns. |
| ๐ท Widowโs Kiss | Rare | Your next 3 hits deal +80% to a monster below 40% health. |
| โ Toxic Cloud | Rare | Poisons: 3% of the monsterโs health every turn for 4 turns. You dodge the next attack. |
| ๐ Hydra Bile | Epic | Poisons: 5% of the monsterโs health every turn for 5 turns. Heals 4% every turn for 5 turns. |
| ๐บ Plague Jar | Epic | Poisons: 6% of the monsterโs health every turn for 5 turns. The monster canโt heal for 6 turns. |
| ๐ซ Miasma | Epic | The monster hits 40% weaker for 4 turns. Poisons: 3% of the monsterโs health every turn for 4 turns. |
| ๐ Death Cap | Legendary | Poisons: 10% of the monsterโs health every turn for 5 turns. |
| ๐ฐ Blessed Water | Common | Heals 20% of your health. Removes curses and calms an angry monster. |
| ๐ฟ Prayer Beads | Common | Heals 4% every turn for 5 turns. |
| ๐ฑ Radiant Lance | Rare | 4ร damage against the undead, 2ร against others. |
| โฑ Holy Relic | Rare | 4ร damage against the undead, 1.5ร against others. |
| ๐ Angel Feather | Rare | Passive: if you fall, you rise with 40% health. Used up. |
| โ Judgement | Epic | The monster takes +50% damage for 4 turns. |
| ๐ฐ Divine Shield | Epic | A shield that absorbs 60% of your health in damage. |
| ๐ Saintโs Tears | Epic | Heals 50% of your health. Removes curses and calms an angry monster. Heals 5% every turn for 3 turns. |
| โช Sanctuary | Legendary | You dodge the next 2 attacks. Heals 8% every turn for 3 turns. |
| ๐ผ Seraph Wing | Legendary | Passive: if you fall, you rise with 80% health. Used up. |
| ๐จ Smoke Vial | Common | You dodge the next attack. |
| ๐ก Night Blade | Rare | +40% chance of critical hits (2ร) for 3 turns. |
| ๐ฃ Shadow Step | Rare | You dodge the next 2 attacks. |
| ๐ฎ Soul Lantern | Rare | Heal 30% of the damage you deal for 4 turns. |
| ๐ช Cursed Coin | Rare | A gamble: 50% โ Deals 4ร attack damage that ignores armor. 50% โ Costs 15% of your health. |
| ๐ฎ Void Shard | Epic | Deals 3ร attack damage that ignores armor. The monster hits 20% weaker for 3 turns. |
| ๐ฏ Assassinโs Mark | Epic | The monster takes +60% damage for 3 turns. +30% chance of critical hits (2ร) for 3 turns. |
| ๐ฅ Shadow Clone | Epic | A companion strikes for 0.6ร your attack every turn for 5 turns. |
| ๐ Eclipse Stone | Legendary | The monster loses its next 2 moves. The monster takes +50% damage for 3 turns. |
| ๐ Reaperโs Scythe | Legendary | Your next 3 hits deal +200% to a monster below 40% health. |
| ๐ฑ Herb Bundle | Common | Heals 25% of your health. |
| ๐ Healing Moss | Common | Heals 6% every turn for 4 turns. |
| ๐ณ Bark Skin | Common | Take 30% less damage for 3 turns. |
| ๐ฏ Wild Honey | Common | Heals 15% of your health. +1 potion in this fight. |
| ๐ต Thorn Vine | Rare | Reflect 40% of the damage you take for 4 turns. Bleeding: 0.3ร attack every turn for 3 turns. |
| ๐ฐ Druid Seed | Rare | Heals 8% every turn for 5 turns. |
| ๐บ Beast Totem | Rare | A companion strikes for 0.5ร your attack every turn for 6 turns. |
| ๐ฒ World Tree Sap | Epic | Heals 70% of your health. |
| ๐ป Spirit Bear | Epic | A companion strikes for 0.9ร your attack every turn for 5 turns. A shield that absorbs 20% of your health in damage. |
| ๐ Heart of Gaia | Legendary | Heals 100% of your health. Heals 6% every turn for 4 turns. |
| ๐ช Sharpening Kit | Common | +25% attack for 3 turns. |
| ๐ Iron Caltrops | Common | Bleeding: 0.4ร attack every turn for 4 turns. |
| ๐งด Mail Polish | Common | Take 35% less damage for 3 turns. |
| ๐จ Hammer Oil | Rare | Deals 1.8ร attack damage. The monster loses its next move. |
| ๐ฃ Dwarven Bomb | Rare | Deals 2.2ร attack damage that ignores armor. The monster hits 15% weaker for 3 turns. |
| โ Tempered Blade | Rare | +45% attack for 4 turns. |
| ๐ช Throwing Axes | Rare | 3 hits of 0.9ร attack. |
| ๐ก Knightโs Oath | Epic | A shield that absorbs 40% of your health in damage. Take 40% less damage for 3 turns. |
| ๐ฅ Titan Gauntlet | Epic | +80% attack for 3 turns. |
| ๐ฑ Dragonbane Spear | Legendary | 6ร damage against dragons, 2ร against others. |
| ๐ Mana Crystal | Common | Your skill is ready again at once. |
| ๐ท Rune of Power | Common | Your next skill hits 1.5ร harder. |
| ๐ช Staff Shard | Common | Deals 1.6ร attack damage that ignores armor. |
| โจ Arcane Missiles | Rare | 4 hits of 0.7ร attack, ignoring armor. |
| โณ Sand of Time | Rare | Your skill is ready again at once. The monster loses its next move. |
| ๐ช Mirror Rune | Rare | Reflect 60% of the damage you take for 3 turns. |
| ๐ Lost Spellbook Page | Epic | Your next skill hits 2ร harder. Your skill is ready again at once. |
| ๐ฉ Mana Storm | Epic | Deals 3.5ร attack damage that ignores armor. |
| โ Chrono Crystal | Legendary | The monster loses its next 3 moves. |
| ๐ซ Aether Heart | Legendary | Your next skill hits 3ร harder. Your skill is ready again at once. A shield that absorbs 30% of your health in damage. |
| ๐ฉธ Blood Vial | Common | Costs 10% of your health. +50% attack for 3 turns. |
| ๐จ War Paint | Common | +25% chance of critical hits (2ร) for 3 turns. |
| ๐ Vein Lock | Common | The monster canโt heal for 6 turns. Bleeding: 0.3ร attack every turn for 4 turns. |
| ๐ฆ Vampire Fang | Rare | Deals 1.2ร attack damage. Heal 40% of the damage you deal for 3 turns. |
| ๐บ Berserker Mead | Rare | Attack ร1.7 for 3 turns, but you take 30% more damage. |
| ๐ช Crimson Dagger | Rare | Bleeding: 0.8ร attack every turn for 4 turns. |
| ๐ก Sacrificial Knife | Rare | Costs 20% of your health. Deals 4ร attack damage that ignores armor. |
| ๐ฟ Bloodlust Idol | Epic | Heal 50% of the damage you deal for 5 turns. +30% attack for 5 turns. |
| ๐ซ Heart of the Beast | Epic | Heals 7% every turn for 4 turns. +30% attack for 4 turns. |
| ๐ Blood Moon | Legendary | Attack ร2.5 for 4 turns, but you take 30% more damage. Heal 40% of the damage you deal for 4 turns. |
| ๐ Rabbitโs Foot | Common | You dodge the next attack. +20% chance of critical hits (2ร) for 2 turns. |
| ๐ฒ Gamblerโs Dice | Rare | A gamble: 50% โ Deals 5ร attack damage that ignores armor. 50% โ nothing happens. |
| โฐ Stone Skin | Common | Take 40% less damage for 2 turns. |
| ๐ชต Iron Root | Rare | Heals 5% every turn for 4 turns. Take 25% less damage for 4 turns. |
| ๐ Quake Charm | Rare | Deals 1.5ร attack damage. The monster loses its next move. |
| ๐งฟ Golem Core | Epic | A shield that absorbs 70% of your health in damage. |
| ๐ป Heart of the Mountain | Legendary | A shield that absorbs 100% of your health in damage. Take 50% less damage for 3 turns. |
โจ Boosts for gathering
| Item | Rarity | Effect |
|---|---|---|
| ๐ Lucky Charm | Rare | Your next 3 gathering games give +50%. |
| ๐ฎ Minerโs Lantern | Common | Next mine: one cave-in is revealed in advance. |
| ๐ฃ Golden Hook | Rare | Next fishing: every catch is a big one. |
| ๐ฏ Hunterโs Horn | Common | Next hunt: you never get hurt or flee. |
| ๐ Merchantโs Ledger | Rare | Next market: your first wrong guess is forgiven. |
| ๐ท Rune Stone | Common | Next ritual gives +50% mana. |
๐ Use any time
| Item | Rarity | Effect |
|---|---|---|
| โณ Hourglass | Rare | All your gathering games are ready right now. |
| ๐ข Travelerโs Boots | Rare | Your hero can go on an expedition right now. |
| ๐ Scroll of Wisdom | Common | +100 hero XP. |
| ๐ Tome of Mastery | Epic | +500 hero XP. |
| ๐ Pouch of Gold | Common | +250 gold. |
| ๐ Gem Satchel | Rare | +5 gems. |
| โ Four-Leaf Clover | Common | Your next 2 gathering games give +50%. |
| ๐ฅ Fortune Cookie | Common | +150 hero XP. |
| ๐งญ Golden Compass | Rare | Your next expedition brings double loot. |
| ๐งฒ Lucky Horseshoe | Rare | Your next daily chest gives double. |
| ๐ค Midas Touch | Epic | Your next 5 gathering games give +50%. |
| ๐บ Treasure Map | Epic | Gives 1500 gold, 6 gems. |
| ๐ Wishing Star | Legendary | Gives 25 gems. +2000 hero XP. |
| ๐ฐ Jackpot Token | Legendary | Your next 10 gathering games give +50%. |
| ๐ฅซ Field Rations | Common | All your gathering games are ready at once. |
| ๐ฅพ Marching Boots | Rare | +1 expedition charge. |
| ๐ Tower Key | Rare | +1 Tower key. |
๐ฉ For wars
| Item | Rarity | Effect |
|---|---|---|
| ๐บ War Horn | Rare | Your side gets +4% strength in the next battle you join. |
| ๐ฉ Battle Standard | Epic | Your side gets +8% strength in the next battle you join. |
| ๐ Crown of Command | Legendary | Your side gets +15% strength in the next battle you join. |
| ๐ฅ War Drum | Common | Your side gets +3% in the next battle you join. |
| ๐ณ Battle Flag | Rare | Your side gets +6% in the next battle you join. |
| ๐ฏ Generalโs Seal | Epic | Your side gets +10% in the next battle you join. |
| ๐ Legion Banner | Legendary | Your side gets +18% in the next battle you join. |
Gathering games
| Game | Gives | How to play |
|---|---|---|
| ๐ Mine | stone, iron, gems | Dig up to 8 of 16 tiles. Two are cave-ins: hit one and half the haul is lost. Stop any time. |
| ๐ช Forest | wood | Press Ready, wait for the red CHOP! button and hit it fast. Pressing too early gives nothing. 3 rounds. |
| ๐ฃ Fishing | food, sometimes gems | Cast, wait for the bite and pull in time. Too early or too late and the fish escapes. 3 casts. |
| ๐ฆ Hunt | leather, food | Pick a path 3 times: meadow (safe), thicket (25% to get hurt), mountains (45% to flee, big prey). |
| ๐ช Market | gold | Guess if the next price is higher or lower. Each right guess grows the pot ร1.6; a wrong one loses it. Cash out any time. |
| ๐ฎ Ritual | mana | Type the words of power exactly as written. 3 circles. |
Each game has a cooldown (default 20 minutes). Linked buildings add +10% per level; the Steward and the Lucky Charm add more.
Quests, chests and First steps
๐ Daily quests
Three quests a day, renewed at 00:00 UTC. The clanโs Tavern adds +15% to rewards per level.
| Quest | Reward |
|---|---|
| Play gathering games | ๐ฐ 60 ยท โจ 30 XP |
| Win an expedition | ๐ 1 ๐ฐ 50 ยท โจ 30 XP |
| Donate resources to your clan | ๐ฐ 80 ยท โจ 30 XP |
| Dig in the mine | ๐ฉ 30 ยท โจ 30 XP |
| Perform a ritual | ๐ฎ 20 ยท โจ 30 XP |
๐ Daily chest
One chest a day; a streak of 7 days ends with the Royal chest. Miss a day and the streak starts over. The Tavern adds +15% per level.
| Day | Chest | Inside |
|---|---|---|
| 1 | ๐ฆ Wooden chest | ๐ฐ 60 ๐ฒ 60 ๐ 60 ๐งฑ 60 ยท โจ 15 XP |
| 2 | ๐ฆ Wooden chest | ๐ฐ 80 ๐งฑ 60 ๐ 80 ยท โจ 20 XP |
| 3 | ๐งฐ Iron chest | ๐ฐ 120 ๐ฉ 40 ๐ 30 ๐งฑ 100 ยท โจ 30 XP |
| 4 | ๐งฐ Iron chest | ๐ฐ 150 ๐ฉ 60 ๐ฒ 120 ๐งฑ 120 ยท โจ 35 XP |
| 5 | ๐ฐ Golden chest | ๐ฐ 220 ๐ฎ 30 ๐ 1 ยท โจ 50 XP |
| 6 | ๐ฐ Golden chest | ๐ฐ 260 ๐ 60 ๐ฉ 80 ๐ 1 ๐งฑ 200 ยท โจ 60 XP |
| 7 | ๐ Royal chest | ๐ฐ 500 ๐ฎ 60 ๐ 4 ๐ฉ 120 ๐งฑ 300 ยท โจ 120 XP |
๐ First steps
| Step | Reward |
|---|---|
| 1. Choose your hero | ๐ฐ 100 |
| 2. Play a gathering game | ๐ 100 ๐ฒ 100 ยท โจ 25 XP |
| 3. Join or found a clan | ๐ฐ 150 ยท โจ 25 XP |
| 4. Donate to your clan | ๐ฐ 100 ๐งฑ 100 ยท โจ 25 XP |
| 5. Build or upgrade a building | ๐ฒ 150 ๐ฐ 100 ยท โจ 30 XP |
| 6. Train some units | ๐ 150 ๐ฐ 100 ยท โจ 30 XP |
| 7. Open your daily chest | ๐ฐ 80 ยท โจ 20 XP |
| 8. Win an expedition | ๐ 60 ๐ 1 ยท โจ 40 XP |
| 9. Defeat a bandit camp | ๐ฐ 300 ๐ 2 ยท โจ 60 XP |
Seasons
Optional (Settings โ Seasons). When a season ends, the best clan enters the hall of fame and buildings, armies, treasuries and resources start over. Heroes keep their levels.
Commands
| Command | What it does |
|---|---|
/clan | your clan menu |
/hero | your hero, gear and expeditions |
/gather | gathering games |
/quests | daily quests |
/chest | daily chest |
/bag | your items |
/tutorial | First steps |
/rankings | strongest clans and heroes |
/profile | your profile |