THE BOOK OF THE REALM

Guide

Everything about Warbanner: clans, buildings, armies, wars, heroes, items and games. Every number here comes from the bot itself.

Getting started

For server owners

  1. Add the bot with Add to Discord. It needs Manage Channels and Manage Roles, and its role must be above clan roles.
  2. Open Settings on this site, log in with Discord and pick your server.
  3. Choose a Panel channel: the bot posts the public panel there and never writes anything else in it. Or type /clanpanel in any channel.
  4. Optionally choose a News channel: only war results and season results go there.

For players

Press ๐Ÿ“˜ First steps on the panel. It walks you through every mechanic in 9 short steps with a reward for each. Your first 8 games and 3 expeditions have no cooldowns.

๐Ÿ’ก Everything the bot shows opens privately: only you see your menus. The panels themselves never change except the clan panel, which updates its numbers.

Clans and the council

Anyone can join a clan from the panel; who can found one is set in Settings. A new clan gets its own category: a panel channel (buttons only), a chat, a voice channel and a read-only logs channel.

Starter pack: resources for the first buildings and 10 militia. Welcome gift: the first time someone joins a clan on the server, they and the clan get a bonus.

Ranks

RankCan do
๐Ÿ‘‘ Leadereverything, appoints officers and the council, hands over leadership, disbands
โญ Officerinvites and kicks members, builds, trains, forges, wars, raids, alliances
Memberplays, donates, joins battles, completes quests

The council

The leader puts members on council seats (Members โ†’ Council). A seat gives its holder powers and the whole clan a bonus while itโ€™s filled.

SeatPowersBonus for the clan
โš” Marshaldeclares wars, raids camps, trains troops+5% strength in wars and raids
๐Ÿ— Quartermasterbuilds, upgrades and forgesbuildings cost 5% less
๐Ÿ•Š Envoymakes and breaks alliancesallies send 35% instead of 25%
๐ŸŒพ Stewardno extra powers+10% gathering rewards for every member
๐Ÿ“š Sageno extra powers+10% hero XP for every member

Resources

ResourceWhere it comes from
๐Ÿ’ฐ GoldMarket (building), market game, chests, raids, wars
๐Ÿ– FoodFarm, fishing, hunting
๐ŸŒฒ WoodLumber Camp, forest game
๐Ÿชจ StoneQuarry, mine game
๐Ÿ”ฉ IronIron Mine, mine game, Goblin Caves
๐Ÿ‚ LeatherHunting Lodge, hunting, Wolf Forest
๐Ÿ’Ž Gemsmine game, expeditions, chests
๐Ÿ”ฎ ManaMage Tower, ritual game, expeditions

What you gather is yours. Donate it to the clan treasury so officers can build and train. Buildings that produce resources fill the treasury every hour, up to the Warehouse limit (1500 per resource, +2000 per Warehouse level).

Buildings

Buildings are grouped in sections. First you build one, then upgrade it (max level 10, never above the Town Hall). Costs grow ร—1.6 per level.

๐Ÿฐ Core

BuildingNeedsWhat it doesOpens
๐Ÿฐ Town Hallโ€”The heart of the clan. Every level raises the member limit and unlocks new buildings.lvl 2: Quarry, Market, Walls, Tavern, Hero Hall
lvl 3: Iron Mine, Hunting Lodge, Archery Range, Forge, Watchtower
lvl 4: Stables, Vault, Embassy
lvl 5: Siege Workshop, Mage Tower, Infirmary
๐Ÿ“ฆ Warehouse๐Ÿฐ Town Hall 1Storage limit for every resource in the treasury.โ€”

๐ŸŒพ Economy

BuildingNeedsWhat it doesOpens
๐ŸŒพ Farm๐Ÿฐ Town Hall 1Produces food every hour. (๐Ÿ– 25/h per level)โ€”
๐Ÿช“ Lumber Camp๐Ÿฐ Town Hall 1Produces wood every hour. (๐ŸŒฒ 22/h per level)โ€”
๐Ÿ—ป Quarry๐Ÿฐ Town Hall 2Produces stone every hour. (๐Ÿงฑ 18/h per level)โ€”
๐Ÿช Market๐Ÿฐ Town Hall 2Produces gold every hour and boosts the market game. (๐Ÿ’ฐ 18/h per level)โ€”
๐Ÿญ Iron Mine๐Ÿฐ Town Hall 3, ๐Ÿ—ป Quarry 1Produces iron every hour. (๐Ÿ”ฉ 12/h per level)โ€”
๐ŸฆŒ Hunting Lodge๐Ÿฐ Town Hall 3, ๐ŸŒพ Farm 2Produces leather every hour and boosts hunting. (๐Ÿ‚ 9/h per level)โ€”

โ›บ Military

BuildingNeedsWhat it doesOpens
โ›บ Barracks๐Ÿฐ Town Hall 1Trains infantry and adds army capacity.lvl 1: Militia
lvl 3: Spearmen
lvl 5: Swordsmen
๐Ÿน Archery Range๐Ÿฐ Town Hall 3, โ›บ Barracks 2Trains ranged units.lvl 1: Archers
lvl 4: Crossbowmen
๐Ÿ”ฅ Forge๐Ÿฐ Town Hall 3, โ›บ Barracks 1Upgrades unit tiers and hero gear.lvl 1: Unit tier 1
lvl 3: Unit tier 2
lvl 5: Unit tier 3
lvl 7: Unit tier 4
lvl 9: Unit tier 5
๐ŸŽ Stables๐Ÿฐ Town Hall 4, โ›บ Barracks 3Trains mounted units.lvl 1: Cavalry
lvl 5: Knights
๐Ÿงฐ Siege Workshop๐Ÿฐ Town Hall 5, ๐Ÿ”ฅ Forge 2Builds siege engines that break walls.lvl 1: Catapults
๐Ÿง™ Mage Tower๐Ÿฐ Town Hall 5, ๐Ÿ”ฅ Forge 1Produces mana and trains spellcasters. (๐Ÿ”ฎ 6/h per level)lvl 2: Mages
lvl 4: Priests

๐Ÿฏ Defense

BuildingNeedsWhat it doesOpens
๐Ÿฏ Walls๐Ÿฐ Town Hall 2+8% defense in wars per level.โ€”
๐Ÿ—ผ Watchtower๐Ÿฐ Town Hall 3, ๐Ÿฏ Walls 1Scouts enemies before a war.lvl 1: Enemy walls
lvl 3: Enemy troop types
lvl 5: How many enemies signed up
๐Ÿ” Vault๐Ÿฐ Town Hall 4, ๐Ÿ“ฆ Warehouse 2Protects 6% of the treasury per level from looting.โ€”
๐Ÿฅ Infirmary๐Ÿฐ Town Hall 5, ๐Ÿฏ Walls 2Saves 5% of fallen units per level after every war.โ€”

๐Ÿบ Society

BuildingNeedsWhat it doesOpens
๐Ÿบ Tavern๐Ÿฐ Town Hall 2Daily quests for members give +15% rewards per level.โ€”
๐Ÿ‘‘ Hero Hall๐Ÿฐ Town Hall 2Raises the hero level cap (+5 per level) and gear cap.โ€”
๐Ÿค Embassy๐Ÿฐ Town Hall 4Alliances: 1 ally at level 1, 2 at level 3, 3 at level 5. From level 2 allies send help in defense.lvl 1: 1 alliance slot
lvl 2: Allies reinforce your defense
lvl 3: 2 alliance slots
lvl 5: 3 alliance slots

๐Ÿฐ Raising the Town Hall

To raise the Town Hall to a level, these buildings must be built first:

Town Hall levelNeeds
โ†’ 2๐ŸŒพ Farm 1, ๐Ÿช“ Lumber Camp 1
โ†’ 3โ›บ Barracks 2, ๐Ÿ“ฆ Warehouse 1, ๐Ÿ—ป Quarry 1
โ†’ 4๐Ÿน Archery Range 1, ๐Ÿ”ฅ Forge 1, ๐Ÿฏ Walls 2
โ†’ 5๐ŸŽ Stables 1, ๐Ÿช Market 2, ๐Ÿบ Tavern 1
โ†’ 6๐Ÿง™ Mage Tower 1, ๐Ÿฅ Infirmary 1, ๐Ÿ“ฆ Warehouse 4
โ†’ 7๐Ÿ‘‘ Hero Hall 3, ๐Ÿค Embassy 1, ๐Ÿ” Vault 2
โ†’ 8โ›บ Barracks 6, ๐Ÿฏ Walls 5, ๐Ÿญ Iron Mine 4
โ†’ 9๐Ÿ”ฅ Forge 6, ๐Ÿง™ Mage Tower 4, ๐Ÿ—ผ Watchtower 3
โ†’ 10๐Ÿ“ฆ Warehouse 8, ๐Ÿช Market 6, ๐Ÿงฐ Siege Workshop 3
๐Ÿ’ก Every game has a linked building: +10% rewards per level (Quarry โ†’ mine, Lumber Camp โ†’ forest, Farm โ†’ fishing, Hunting Lodge โ†’ hunt, Market โ†’ market, Mage Tower โ†’ ritual).

Army and the forge

Military buildings open new unit types and add +10 army capacity per level (base 20). The Forge upgrades a unit type: each tier gives that type +12% attack and defense, up to tier 5 (Forge level รท 2).

UnitAttackDefenseStrong againstNeedsCost each
๐Ÿ‘Š Militia22โ€”โ›บ Barracks 1๐Ÿ’ฐ 10  ๐Ÿ– 10
๐Ÿ”ฑ Spearmen35๐ŸŽ Cavalryโ›บ Barracks 3๐ŸŒฒ 12  ๐Ÿ”ฉ 4  ๐Ÿ– 10
๐Ÿคบ Swordsmen76๐Ÿ”ฑ Spearmenโ›บ Barracks 5๐Ÿ”ฉ 14  ๐Ÿ’ฐ 12  ๐Ÿ– 14
๐Ÿน Archers52๐Ÿ‘Š Militia๐Ÿน Archery Range 1๐ŸŒฒ 18  ๐Ÿ– 10
๐ŸŽฏ Crossbowmen83๐Ÿ‡ Knights๐Ÿน Archery Range 4๐ŸŒฒ 20  ๐Ÿ”ฉ 10  ๐Ÿ– 12
๐ŸŽ Cavalry94๐Ÿน Archers๐ŸŽ Stables 1๐Ÿ’ฐ 25  ๐Ÿ”ฉ 10  ๐Ÿ– 20  ๐Ÿ‚ 6
๐Ÿ‡ Knights1410๐Ÿคบ Swordsmen๐ŸŽ Stables 5๐Ÿ’ฐ 40  ๐Ÿ”ฉ 25  ๐Ÿ– 25  ๐Ÿ‚ 12
๐Ÿ’ฅ Catapults122walls๐Ÿงฐ Siege Workshop 1๐ŸŒฒ 40  ๐Ÿงฑ 30  ๐Ÿ”ฉ 10
๐Ÿง™ Mages164๐Ÿ‡ Knights๐Ÿง™ Mage Tower 2๐Ÿ”ฎ 20  ๐Ÿ’ฐ 30  ๐Ÿ’Ž 1
โœจ Priests16saves troops๐Ÿง™ Mage Tower 4๐Ÿ”ฎ 15  ๐Ÿ’ฐ 20  ๐Ÿ– 10
๐Ÿ’ก Counters matter: a unit hits up to 50% harder the more of the enemyโ€™s units it is strong against. Mix your army.

Wars

  1. An officer, the leader or the Marshal declares war from the War tab (the clan needs an army and the Town Hall level from Settings).
  2. Preparation (default 12h): members press Join the battle. Every fighter adds +3% strength (up to +30%) and fights as a champion with their hero.
  3. When preparation ends the battle happens automatically (or anyone at war presses Start the battle).

What decides the battle

  • Army attack and defense with tiers and counters
  • Heroes of everyone who joined (their power counts four times)
  • Fighters: +3% each
  • Walls: +8% defense per level, catapults break them
  • Allies with an Embassy 2+: they send 25% of their defense (35% with an Envoy)
  • Marshal on the council: +5%; war items of fighters: up to +25%
  • A bit of luck: ยฑ15%

After the battle

The winner takes part of the loserโ€™s treasury (default 20%, minus 6% per Vault level). Both lose troops (the loser far more); the Infirmary and Priests save part of them. The loser gets a shield (default 24h): nobody can attack it. Each side gets its own report; the server news gets a neutral one.

Scouting

The Watchtower shows the enemyโ€™s walls (lvl 1), troop types (lvl 3) and how many signed up (lvl 5). Enemy strength is never shown.

Bandit camps

Computer enemies your clan can raid at any time from the War tab: no preparation, and losing never costs treasury, only troops. The raiderโ€™s hero fights too. Winners may find an item.

CampNeedsLootComes back after
๐Ÿด Bandit CampTown Hall 1๐Ÿ’ฐ 250  ๐ŸŒฒ 200  ๐Ÿ– 200  ๐Ÿงฑ 1506h
๐Ÿ‘บ Goblin FortressTown Hall 2๐Ÿ’ฐ 450  ๐Ÿงฑ 350  ๐Ÿ”ฉ 1408h
๐Ÿช“ Orc WarbandTown Hall 3๐Ÿ’ฐ 900  ๐Ÿ‚ 220  ๐Ÿ”ฉ 220  ๐Ÿงฑ 28010h
๐Ÿ‘น Troll DenTown Hall 4๐Ÿ’ฐ 1300  ๐Ÿ”ฎ 110  ๐Ÿ’Ž 5  ๐Ÿงฑ 45012h
๐Ÿ‰ Dragon LairTown Hall 6๐Ÿ’ฐ 3200  ๐Ÿ”ฎ 320  ๐Ÿ’Ž 15  ๐Ÿงฑ 85024h
๐ŸงŠ Frost Giantsโ€™ HoldTown Hall 7๐Ÿ’ฐ 3800  ๐Ÿงฑ 1600  ๐Ÿ”ฉ 900  ๐Ÿ’Ž 1224h
๐Ÿ˜ˆ Demon CitadelTown Hall 8๐Ÿ’ฐ 5000  ๐Ÿ”ฎ 700  ๐Ÿ’Ž 28  ๐Ÿงฑ 120030h
๐Ÿ‘ Void BastionTown Hall 10๐Ÿ’ฐ 8000  ๐Ÿ”ฎ 1200  ๐Ÿ’Ž 45  ๐Ÿงฑ 200048h

Alliances

Build an Embassy: 1 ally at level 1, 2 at level 3, 3 at level 5. Proposals arrive in the other clanโ€™s logs with Accept/Decline buttons. Allies canโ€™t attack each other; from Embassy 2 they help in defense. Breaking an alliance and attacking within 24h is marked as a betrayal.

Heroes

Every player has one hero. Pick a class once; the hero levels up from games, expeditions, quests and chests, and fights in wars. Max level: 10 without a clan, +5 per Hero Hall level (up to 60).

ClassHealthAttackDefensePer levelSkill
๐Ÿบ Warrior120128+14 / +3 / +2Cleave: Hits for 2ร— damage.
๐Ÿฆ… Ranger90165+10 / +4 / +1Volley: Three arrows, 0.8ร— damage each.
๐Ÿ”ฅ Mage80184+9 / +5 / +1Fireball: 2.6ร— damage that ignores armor.
๐Ÿข Guardian150912+18 / +2 / +3Bulwark: Blocks the next hit and heals 20%.
๐ŸฆŠ Rogue95146+11 / +4 / +1Backstab: 2.6ร— damage, 20% crit on normal attacks.

What levels open

LevelOpens
2Gear upgrades
3Goblin Caves
4A second potion in every fight
5Stronger skill (+25% damage)
8Rotting Swamp
10Skill every 2 turns and a third potion
14Cursed Ruins
20Dragon Peak
30Frozen Citadel
40Abyssal Rift
50Throne of the Void

XP to the next level: 1โ†’2: 30 ยท 2โ†’3: 50 ยท 3โ†’4: 80 ยท 4โ†’5: 120 ยท 5โ†’6: 192 ยท 10โ†’11: 912 ยท 20โ†’21: 4152 ยท 40โ†’41: 17832

Gear

SlotGives per level
๐Ÿ”ช Weapon+3 ATK
๐Ÿฅ‹ Armor+2 DEF
๐Ÿ“ฟ Amulet+15 HP

Gear is paid from your own resources. Max level: Hero Hall level + half the Forge level (2 without a clan).

Expeditions

Every hero has 3 expedition charges; each one comes back after the serverโ€™s expedition time, so you can go several times in a row. Take your hero to fight a monster. Every turn the monster announces its next move: read it and answer. Just pressing Attack loses against anything your level.

PlaceLevelMonsterLootXP
๐ŸŒฒ Wolf Forest1๐Ÿบ Alpha Wolf๐Ÿ‚ 10โ€“20  ๐Ÿ– 20โ€“4030
๐Ÿฆ‡ Goblin Caves3๐Ÿ‘บ Goblin Chief๐Ÿ”ฉ 20โ€“40  ๐Ÿ’Ž 1โ€“270
๐Ÿธ Rotting Swamp8๐Ÿ‘น Swamp Troll๐Ÿ‚ 30โ€“60  ๐Ÿ”ฎ 10โ€“25140
๐Ÿ‘ป Cursed Ruins14๐Ÿ’€ Lich๐Ÿ”ฎ 30โ€“60  ๐Ÿ’Ž 2โ€“4230
๐ŸŒ‹ Dragon Peak20๐Ÿ‰ Ancient Dragon๐Ÿ’ฐ 400โ€“700  ๐Ÿ’Ž 5โ€“8420
๐Ÿ” Frozen Citadel30๐ŸงŠ Frost Giant๐Ÿ’ฐ 800โ€“1200  ๐Ÿ”ฉ 150โ€“250  ๐Ÿ’Ž 8โ€“12800
๐Ÿ•ณ Abyssal Rift40๐Ÿ˜ˆ Demon Lord๐Ÿ’ฐ 1200โ€“1800  ๐Ÿ”ฎ 150โ€“250  ๐Ÿ’Ž 12โ€“181400
๐ŸŒ‘ Throne of the Void50๐Ÿ‘ Void Titan๐Ÿ’ฐ 2000โ€“3000  ๐Ÿ”ฎ 250โ€“400  ๐Ÿ’Ž 18โ€“262200

Monster moves and how to answer

MoveWhat happens
๐Ÿ—ก Quick strikeA normal hit.
๐Ÿ’ข Heavy blowDouble damage. Defend!
โšก Gathering powerNext turn a crushing attack. Interrupt it with your skill or defend next turn.
๐Ÿ’š Licking its woundsIt will heal itself. Hit it hard now.
๐Ÿ˜ก Getting angryIt grows stronger for the rest of the fight.
๐Ÿฉธ Life drainHits and heals itself by the damage.
๐ŸŒ€ CurseWeakens your attack for 2 turns.
โ˜„ CRUSHING ATTACKTriple damage! Defend or it hurts.

Your actions

ActionEffect
Attacka normal hit
Skillyour class skill; breaks a monster that is gathering power; recharges in 3 turns (2 from level 10)
Defendtake 60% less damage this turn (70% against a crushing attack), heal a little
Potionheal 40%; 1 potion, 2 from level 4, 3 from level 10
Itemuse something from your bag, it takes your turn

Workshop and Codex

Open Hero โ†’ Workshop. Throw up to 5 items from your bag into the cauldron and, if you like, one resource as a catalyst. Every item carries essences (fire, frost, poison, holy, shadow, nature, steel, arcane, blood, luck, war, earth); the mix decides which artifact comes out, with a bit of luck.

Rarity: the result is usually as rare as your best ingredient, sometimes one step lower, and with a small chance one step higher (more ingredients of that rarity raise the chance, up to 25%). A legendary artifact needs at least one epic ingredient: many weak items never make a strong one.

Every new artifact is written into your Codex. Before brewing, the cauldron hints at what the mix smells like; undiscovered artifacts stay a mystery.

Tower of Trials

An endless tower: every floor is harder than the last, every 10th floor has a guardian. You get 3 keys a day; a key is used when you enter, not per floor. After each win you choose: climb on with the health, potions and effects you have left, or leave with your loot. Every 4th floor has a high chance to drop an artifact (better rarity the higher you climb). Every 5th floor is a checkpoint (you start from there next time) and drops gems, with a fair chance of an item. Other floors rarely drop items.

Items

Items drop from expeditions (better places, better items), chests (from day 3; the Royal chest always has one), bandit raids and sometimes games. Every new hero gets one item for free. Open your bag with /bag.

โš” For expedition fights

ItemRarityEffect
๐Ÿงช Healing DraughtCommonHeals 30% of your health.
๐Ÿท Elixir of VigorRareHeals 60% of your health.
๐Ÿ’ฃ FirebombCommonDeals 2ร— attack damage that ignores armor.
๐Ÿ”ช Throwing KnivesCommonThree throws, 0.7ร— attack each.
โ„ Frost VialRareFreezes the monster: it loses its next move.
๐Ÿ’จ Smoke BombCommonYou dodge the next attack completely.
๐Ÿ”ช WhetstoneCommon+30% attack for 3 turns.
๐Ÿ›ก Ironskin TonicRareTake 50% less damage for 3 turns.
๐Ÿ˜ค Berserker DraughtEpicDouble attack for 3 turns, but take 30% more damage.
๐Ÿ’ง Holy WaterRare3ร— damage against the undead, 1.5ร— against others.
๐Ÿฒ Dragonbane OilEpic4ร— damage against dragons, 1.5ร— against others.
๐Ÿ”ฅ Phoenix FeatherLegendaryPassive: if you would fall, you rise with 50% health. Used up.
๐Ÿ”ฅ Ember ShardCommonDeals 1.4ร— attack damage that ignores armor.
๐Ÿ›ข Fire OilCommon+20% attack for 3 turns. Burns: 2% of the monsterโ€™s health every turn for 3 turns.
๐Ÿชถ Phoenix AshRareHeals 25% of your health. Heals 5% every turn for 3 turns.
โš— Inferno FlaskRareDeals 2.5ร— attack damage that ignores armor. Burns: 3% of the monsterโ€™s health every turn for 3 turns.
๐Ÿงฅ Flame CloakRareReflect 40% of the damage you take for 4 turns.
๐Ÿฒ Dragon ScaleRareA shield that absorbs 30% of your health in damage.
โ˜€ Sun CoreEpicDeals 4ร— attack damage that ignores armor.
โคโ€๐Ÿ”ฅ Molten HeartEpicAttack ร—1.8 for 4 turns, but you take 30% more damage. Heals 4% every turn for 4 turns.
๐Ÿช” Ifritโ€™s LampLegendaryA companion strikes for 0.8ร— your attack every turn for 6 turns. Burns: 3% of the monsterโ€™s health every turn for 4 turns.
๐Ÿ’ข Blazing WrathLegendary+100% attack for 3 turns. Burns: 4% of the monsterโ€™s health every turn for 3 turns.
๐ŸงŠ Frost ShardCommonThe monster loses its next move.
๐Ÿฅถ Chill DraughtCommonThe monster hits 25% weaker for 3 turns.
๐ŸŒจ Permafrost SaltCommonThe monster canโ€™t heal for 5 turns. Take 20% less damage for 3 turns.
๐Ÿ›ก Glacier ShieldRareA shield that absorbs 40% of your health in damage.
๐Ÿ’ง Frozen TearRareThe monster loses its next move. The monster hits 30% weaker for 3 turns.
๐ŸŒฌ Cold SnapRareThe monster takes +30% damage for 3 turns.
๐ŸŒ€ Blizzard OrbEpic5 hits of 0.5ร— attack. The monster hits 30% weaker for 3 turns.
๐Ÿชž Ice MirrorEpicReflect 70% of the damage you take for 3 turns.
๐Ÿ‘‘ Winter CrownLegendaryThe monster loses its next 2 moves. A shield that absorbs 50% of your health in damage.
๐Ÿ” Avalanche StoneLegendaryDeals 5ร— attack damage that ignores armor. The monster loses its next move.
๐Ÿ Viper VenomCommonPoisons: 2% of the monsterโ€™s health every turn for 6 turns.
๐Ÿคข Rot BombCommonPoisons: 3% of the monsterโ€™s health every turn for 4 turns. The monster hits 10% weaker for 4 turns.
๐Ÿฆท Serpent FangCommonDeals 1ร— attack damage. Bleeding: 0.5ร— attack every turn for 3 turns.
๐ŸŒฟ NightshadeRarePoisons: 4% of the monsterโ€™s health every turn for 6 turns.
๐Ÿ•ท Widowโ€™s KissRareYour next 3 hits deal +80% to a monster below 40% health.
โ˜ Toxic CloudRarePoisons: 3% of the monsterโ€™s health every turn for 4 turns. You dodge the next attack.
๐Ÿ‰ Hydra BileEpicPoisons: 5% of the monsterโ€™s health every turn for 5 turns. Heals 4% every turn for 5 turns.
๐Ÿบ Plague JarEpicPoisons: 6% of the monsterโ€™s health every turn for 5 turns. The monster canโ€™t heal for 6 turns.
๐ŸŒซ MiasmaEpicThe monster hits 40% weaker for 4 turns. Poisons: 3% of the monsterโ€™s health every turn for 4 turns.
๐Ÿ„ Death CapLegendaryPoisons: 10% of the monsterโ€™s health every turn for 5 turns.
๐Ÿšฐ Blessed WaterCommonHeals 20% of your health. Removes curses and calms an angry monster.
๐Ÿ“ฟ Prayer BeadsCommonHeals 4% every turn for 5 turns.
๐Ÿ”ฑ Radiant LanceRare4ร— damage against the undead, 2ร— against others.
โšฑ Holy RelicRare4ร— damage against the undead, 1.5ร— against others.
๐Ÿ•Š Angel FeatherRarePassive: if you fall, you rise with 40% health. Used up.
โš– JudgementEpicThe monster takes +50% damage for 4 turns.
๐Ÿ”ฐ Divine ShieldEpicA shield that absorbs 60% of your health in damage.
๐Ÿ˜‡ Saintโ€™s TearsEpicHeals 50% of your health. Removes curses and calms an angry monster. Heals 5% every turn for 3 turns.
โ›ช SanctuaryLegendaryYou dodge the next 2 attacks. Heals 8% every turn for 3 turns.
๐Ÿ‘ผ Seraph WingLegendaryPassive: if you fall, you rise with 80% health. Used up.
๐Ÿ’จ Smoke VialCommonYou dodge the next attack.
๐Ÿ—ก Night BladeRare+40% chance of critical hits (2ร—) for 3 turns.
๐Ÿ‘ฃ Shadow StepRareYou dodge the next 2 attacks.
๐Ÿฎ Soul LanternRareHeal 30% of the damage you deal for 4 turns.
๐Ÿช™ Cursed CoinRareA gamble: 50% โ€” Deals 4ร— attack damage that ignores armor. 50% โ€” Costs 15% of your health.
๐Ÿ”ฎ Void ShardEpicDeals 3ร— attack damage that ignores armor. The monster hits 20% weaker for 3 turns.
๐ŸŽฏ Assassinโ€™s MarkEpicThe monster takes +60% damage for 3 turns. +30% chance of critical hits (2ร—) for 3 turns.
๐Ÿ‘ฅ Shadow CloneEpicA companion strikes for 0.6ร— your attack every turn for 5 turns.
๐ŸŒ‘ Eclipse StoneLegendaryThe monster loses its next 2 moves. The monster takes +50% damage for 3 turns.
๐Ÿ’€ Reaperโ€™s ScytheLegendaryYour next 3 hits deal +200% to a monster below 40% health.
๐ŸŒฑ Herb BundleCommonHeals 25% of your health.
๐Ÿ€ Healing MossCommonHeals 6% every turn for 4 turns.
๐ŸŒณ Bark SkinCommonTake 30% less damage for 3 turns.
๐Ÿฏ Wild HoneyCommonHeals 15% of your health. +1 potion in this fight.
๐ŸŒต Thorn VineRareReflect 40% of the damage you take for 4 turns. Bleeding: 0.3ร— attack every turn for 3 turns.
๐ŸŒฐ Druid SeedRareHeals 8% every turn for 5 turns.
๐Ÿบ Beast TotemRareA companion strikes for 0.5ร— your attack every turn for 6 turns.
๐ŸŒฒ World Tree SapEpicHeals 70% of your health.
๐Ÿป Spirit BearEpicA companion strikes for 0.9ร— your attack every turn for 5 turns. A shield that absorbs 20% of your health in damage.
๐Ÿ’š Heart of GaiaLegendaryHeals 100% of your health. Heals 6% every turn for 4 turns.
๐Ÿ”ช Sharpening KitCommon+25% attack for 3 turns.
๐Ÿ“Œ Iron CaltropsCommonBleeding: 0.4ร— attack every turn for 4 turns.
๐Ÿงด Mail PolishCommonTake 35% less damage for 3 turns.
๐Ÿ”จ Hammer OilRareDeals 1.8ร— attack damage. The monster loses its next move.
๐Ÿ’ฃ Dwarven BombRareDeals 2.2ร— attack damage that ignores armor. The monster hits 15% weaker for 3 turns.
โš” Tempered BladeRare+45% attack for 4 turns.
๐Ÿช“ Throwing AxesRare3 hits of 0.9ร— attack.
๐Ÿ›ก Knightโ€™s OathEpicA shield that absorbs 40% of your health in damage. Take 40% less damage for 3 turns.
๐ŸฅŠ Titan GauntletEpic+80% attack for 3 turns.
๐Ÿ”ฑ Dragonbane SpearLegendary6ร— damage against dragons, 2ร— against others.
๐Ÿ’  Mana CrystalCommonYour skill is ready again at once.
๐Ÿ”ท Rune of PowerCommonYour next skill hits 1.5ร— harder.
๐Ÿช„ Staff ShardCommonDeals 1.6ร— attack damage that ignores armor.
โœจ Arcane MissilesRare4 hits of 0.7ร— attack, ignoring armor.
โณ Sand of TimeRareYour skill is ready again at once. The monster loses its next move.
๐Ÿชž Mirror RuneRareReflect 60% of the damage you take for 3 turns.
๐Ÿ“œ Lost Spellbook PageEpicYour next skill hits 2ร— harder. Your skill is ready again at once.
๐ŸŒฉ Mana StormEpicDeals 3.5ร— attack damage that ignores armor.
โŒ› Chrono CrystalLegendaryThe monster loses its next 3 moves.
๐Ÿ’ซ Aether HeartLegendaryYour next skill hits 3ร— harder. Your skill is ready again at once. A shield that absorbs 30% of your health in damage.
๐Ÿฉธ Blood VialCommonCosts 10% of your health. +50% attack for 3 turns.
๐ŸŽจ War PaintCommon+25% chance of critical hits (2ร—) for 3 turns.
๐Ÿ”— Vein LockCommonThe monster canโ€™t heal for 6 turns. Bleeding: 0.3ร— attack every turn for 4 turns.
๐Ÿฆ‡ Vampire FangRareDeals 1.2ร— attack damage. Heal 40% of the damage you deal for 3 turns.
๐Ÿบ Berserker MeadRareAttack ร—1.7 for 3 turns, but you take 30% more damage.
๐Ÿ”ช Crimson DaggerRareBleeding: 0.8ร— attack every turn for 4 turns.
๐Ÿ—ก Sacrificial KnifeRareCosts 20% of your health. Deals 4ร— attack damage that ignores armor.
๐Ÿ—ฟ Bloodlust IdolEpicHeal 50% of the damage you deal for 5 turns. +30% attack for 5 turns.
๐Ÿซ€ Heart of the BeastEpicHeals 7% every turn for 4 turns. +30% attack for 4 turns.
๐ŸŒ• Blood MoonLegendaryAttack ร—2.5 for 4 turns, but you take 30% more damage. Heal 40% of the damage you deal for 4 turns.
๐Ÿ‡ Rabbitโ€™s FootCommonYou dodge the next attack. +20% chance of critical hits (2ร—) for 2 turns.
๐ŸŽฒ Gamblerโ€™s DiceRareA gamble: 50% โ€” Deals 5ร— attack damage that ignores armor. 50% โ€” nothing happens.
โ›ฐ Stone SkinCommonTake 40% less damage for 2 turns.
๐Ÿชต Iron RootRareHeals 5% every turn for 4 turns. Take 25% less damage for 4 turns.
๐ŸŒ‹ Quake CharmRareDeals 1.5ร— attack damage. The monster loses its next move.
๐Ÿงฟ Golem CoreEpicA shield that absorbs 70% of your health in damage.
๐Ÿ—ป Heart of the MountainLegendaryA shield that absorbs 100% of your health in damage. Take 50% less damage for 3 turns.

โœจ Boosts for gathering

ItemRarityEffect
๐Ÿ€ Lucky CharmRareYour next 3 gathering games give +50%.
๐Ÿฎ Minerโ€™s LanternCommonNext mine: one cave-in is revealed in advance.
๐ŸŽฃ Golden HookRareNext fishing: every catch is a big one.
๐Ÿ“ฏ Hunterโ€™s HornCommonNext hunt: you never get hurt or flee.
๐Ÿ“’ Merchantโ€™s LedgerRareNext market: your first wrong guess is forgiven.
๐Ÿ”ท Rune StoneCommonNext ritual gives +50% mana.

๐ŸŽ Use any time

ItemRarityEffect
โณ HourglassRareAll your gathering games are ready right now.
๐Ÿ‘ข Travelerโ€™s BootsRareYour hero can go on an expedition right now.
๐Ÿ“œ Scroll of WisdomCommon+100 hero XP.
๐Ÿ“• Tome of MasteryEpic+500 hero XP.
๐Ÿ‘› Pouch of GoldCommon+250 gold.
๐Ÿ’Ž Gem SatchelRare+5 gems.
โ˜˜ Four-Leaf CloverCommonYour next 2 gathering games give +50%.
๐Ÿฅ  Fortune CookieCommon+150 hero XP.
๐Ÿงญ Golden CompassRareYour next expedition brings double loot.
๐Ÿงฒ Lucky HorseshoeRareYour next daily chest gives double.
๐ŸคŒ Midas TouchEpicYour next 5 gathering games give +50%.
๐Ÿ—บ Treasure MapEpicGives 1500 gold, 6 gems.
๐ŸŒ  Wishing StarLegendaryGives 25 gems. +2000 hero XP.
๐ŸŽฐ Jackpot TokenLegendaryYour next 10 gathering games give +50%.
๐Ÿฅซ Field RationsCommonAll your gathering games are ready at once.
๐Ÿฅพ Marching BootsRare+1 expedition charge.
๐Ÿ— Tower KeyRare+1 Tower key.

๐Ÿšฉ For wars

ItemRarityEffect
๐ŸŽบ War HornRareYour side gets +4% strength in the next battle you join.
๐Ÿšฉ Battle StandardEpicYour side gets +8% strength in the next battle you join.
๐Ÿ‘‘ Crown of CommandLegendaryYour side gets +15% strength in the next battle you join.
๐Ÿฅ War DrumCommonYour side gets +3% in the next battle you join.
๐Ÿณ Battle FlagRareYour side gets +6% in the next battle you join.
๐Ÿ“ฏ Generalโ€™s SealEpicYour side gets +10% in the next battle you join.
๐ŸŽŒ Legion BannerLegendaryYour side gets +18% in the next battle you join.

Gathering games

GameGivesHow to play
๐Ÿ’Ž Minestone, iron, gemsDig up to 8 of 16 tiles. Two are cave-ins: hit one and half the haul is lost. Stop any time.
๐Ÿช“ ForestwoodPress Ready, wait for the red CHOP! button and hit it fast. Pressing too early gives nothing. 3 rounds.
๐ŸŽฃ Fishingfood, sometimes gemsCast, wait for the bite and pull in time. Too early or too late and the fish escapes. 3 casts.
๐ŸฆŒ Huntleather, foodPick a path 3 times: meadow (safe), thicket (25% to get hurt), mountains (45% to flee, big prey).
๐Ÿช MarketgoldGuess if the next price is higher or lower. Each right guess grows the pot ร—1.6; a wrong one loses it. Cash out any time.
๐Ÿ”ฎ RitualmanaType the words of power exactly as written. 3 circles.

Each game has a cooldown (default 20 minutes). Linked buildings add +10% per level; the Steward and the Lucky Charm add more.

Quests, chests and First steps

๐Ÿ“œ Daily quests

Three quests a day, renewed at 00:00 UTC. The clanโ€™s Tavern adds +15% to rewards per level.

QuestReward
Play gathering games๐Ÿ’ฐ 60 ยท โœจ 30 XP
Win an expedition๐Ÿ’Ž 1  ๐Ÿ’ฐ 50 ยท โœจ 30 XP
Donate resources to your clan๐Ÿ’ฐ 80 ยท โœจ 30 XP
Dig in the mine๐Ÿ”ฉ 30 ยท โœจ 30 XP
Perform a ritual๐Ÿ”ฎ 20 ยท โœจ 30 XP

๐ŸŽ Daily chest

One chest a day; a streak of 7 days ends with the Royal chest. Miss a day and the streak starts over. The Tavern adds +15% per level.

DayChestInside
1๐Ÿ“ฆ Wooden chest๐Ÿ’ฐ 60  ๐ŸŒฒ 60  ๐Ÿ– 60  ๐Ÿงฑ 60 ยท โœจ 15 XP
2๐Ÿ“ฆ Wooden chest๐Ÿ’ฐ 80  ๐Ÿงฑ 60  ๐Ÿ– 80 ยท โœจ 20 XP
3๐Ÿงฐ Iron chest๐Ÿ’ฐ 120  ๐Ÿ”ฉ 40  ๐Ÿ‚ 30  ๐Ÿงฑ 100 ยท โœจ 30 XP
4๐Ÿงฐ Iron chest๐Ÿ’ฐ 150  ๐Ÿ”ฉ 60  ๐ŸŒฒ 120  ๐Ÿงฑ 120 ยท โœจ 35 XP
5๐Ÿ’ฐ Golden chest๐Ÿ’ฐ 220  ๐Ÿ”ฎ 30  ๐Ÿ’Ž 1 ยท โœจ 50 XP
6๐Ÿ’ฐ Golden chest๐Ÿ’ฐ 260  ๐Ÿ‚ 60  ๐Ÿ”ฉ 80  ๐Ÿ’Ž 1  ๐Ÿงฑ 200 ยท โœจ 60 XP
7๐Ÿ‘‘ Royal chest๐Ÿ’ฐ 500  ๐Ÿ”ฎ 60  ๐Ÿ’Ž 4  ๐Ÿ”ฉ 120  ๐Ÿงฑ 300 ยท โœจ 120 XP

๐Ÿ“˜ First steps

StepReward
1. Choose your hero๐Ÿ’ฐ 100
2. Play a gathering game๐Ÿ– 100  ๐ŸŒฒ 100 ยท โœจ 25 XP
3. Join or found a clan๐Ÿ’ฐ 150 ยท โœจ 25 XP
4. Donate to your clan๐Ÿ’ฐ 100  ๐Ÿงฑ 100 ยท โœจ 25 XP
5. Build or upgrade a building๐ŸŒฒ 150  ๐Ÿ’ฐ 100 ยท โœจ 30 XP
6. Train some units๐Ÿ– 150  ๐Ÿ’ฐ 100 ยท โœจ 30 XP
7. Open your daily chest๐Ÿ’ฐ 80 ยท โœจ 20 XP
8. Win an expedition๐Ÿ‚ 60  ๐Ÿ’Ž 1 ยท โœจ 40 XP
9. Defeat a bandit camp๐Ÿ’ฐ 300  ๐Ÿ’Ž 2 ยท โœจ 60 XP

Seasons

Optional (Settings โ†’ Seasons). When a season ends, the best clan enters the hall of fame and buildings, armies, treasuries and resources start over. Heroes keep their levels.

Commands

CommandWhat it does
/clanyour clan menu
/heroyour hero, gear and expeditions
/gathergathering games
/questsdaily quests
/chestdaily chest
/bagyour items
/tutorialFirst steps
/rankingsstrongest clans and heroes
/profileyour profile